Silhouette Web
Product design for a browser-based creative tool for Silhouette cutting machines, balancing powerful functionality with an approachable workflow for beginners and everyday users.
Read case study →Lead Product Designer · UX / UI
I’m a product designer with 9+ years experience producing complex creative design software across desktop, web and mobile. Flexible and multidisciplinary, my work has spanned all aspects of product design – but also project management, stakeholder communications, staff management, company advocacy and public speaking.
Silhouette Research & Technology
Desktop · Web App · Mobile
I use research, communication and empathy to get to the bottom of every issue. I ground each decisision in feeling, data and practical constraints.
Selected work
A selection of long-running product work at Silhouette Software.
Product design for a browser-based creative tool for Silhouette cutting machines, balancing powerful functionality with an approachable workflow for beginners and everyday users.
Read case study →A new mobile product launch. Solo UX/UI design and product ownership, taking the concept through development to an on-time release.
Read case study →Long-term UX and UI work on a mature desktop application, including interaction design, interface consistency, icons and product documentation.
Read case study →Case study · 01
A web product where the design challenge is to make capable tools both discoverable and comfortable to use in a browser. Creating a robust design system and specification to ensure delivery of a quality product to a tight deadline.
I worked extensively with the product planning department in Japan and with the UK team to create a design brief and specification, working tightly with developers and project management to deliver an effective and achievable design. I then created a design system, component library, and detailed specification, tested it internally, and worked with developers and the team to enact and iterate upon the designs as we recieved feedback.
Case study · 02
A mobile product launch where I first took on both Design Lead and Product Owner responsibilities, helping turn a new concept into a shipped product.
I took on Design Lead responsibility for the new mobile product in 2020, then assumed Product Owner responsibilities during development.
Case study · 03
Long-running product design on a complex, mature desktop application. Delivering UI/UX overhauls, design improvements and regular new feature designs in time for the Silhouette Summit.
I joined Silhouette Software in 2016 and moved into a full-time UX Designer role in 2017, working on Silhouette Software UI/UX features and improvements. In 2021 I became Design Lead for all Silhouette products.
About
I came to UX through a natural interest in people. My life-long interest in human behaviour met the skills and talents I discovered through game design, leading me naturally to a UX role within Silhouette. I have spent the last decade deepening my skills and enthusiasm for all aspects of product design.
Today I lead design across multiple products, working from early product questions through to detailed UI, documentation and delivery. I take on Product Owner responsibilities, assist Product Managers extensively, and train new staff on products and company procedures. I have recently been able to train and manage a junior designer, which has been a delight.
I adore a challenge, work best with tight deadlines, and love to collaborate to get deep into the heart of an issue.
Work History
Lead UI/UX Designer · Design Lead · Product Owner
Joined as a freelancer creating 3D art assets before moving into UX design, then design leadership. Work includes product design for desktop, web and mobile software; user feedback and beta management; UI, UX writing, icons and documentation; product ownership; and training junior staff.
Coordinator
Shared responsibility for a local family support charity, including website design and maintenance, communications, promotional materials, project development and funding work.
Game Artist
Created 2D, 3D and UI assets, supported project planning and presentations, contributed to successful funding bids, and supervised an apprentice artist.
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